My journey as a programmer started at age 12 when I began to learn the Lua scripting language motivated by the promise of being able to mod some of my favorite games, which the childhood me thought would be the coolest thing ever. I couldn't wait to code my own weapons, levels, and games.
Very quickly I did learn Lua and started toying with it, falling in love with the development process from a young age. Sown in my childhood, that same fascination and spark of interest has stayed with me till today and has fueled the design, development, and deployment of multiple applications and games from start to finish.
WifiMouse is an Android application that allows you to use your phone as a remote control for your computer. You can use the touchscreen like a mousepad, project the computer's screen onto your phone, transfer/manage files, and more all across WiFi. Many people like to use it for things like watching Netflix or controlling their music from the couch.
The Android App was designed in Java, with a companion desktop application that uses C++ and the Qt framework. It is a sophisticated application which many users use daily. It has over 5,000 downloads and was featured in the very popular Android Police publication.Close Project
Auto USB Tethering is a niche app for rooted Android users. Its function is simple, and only took me a single day to code and deploy. When you plug your phone in, it will auto-enable your phone's mobile hotspot as well as share it across USB. Normally you have to click through a few settings pages to accomplish this, but this app automates that process. It's very handy if your computer doesn't have a built-in WiFi card. You can auto share 4G or access WiFi networks from your phone all while it's charging.Close Project
This is a mobile game I made in one month using C# and Unity technologies. I set a 1 month deadline and recorded all of my progress, posting on YouTube almost every day until it was finished. I specced out a plan of what I wanted and executed it accordingly to come up with the end product of a game that was fully designed, planned, and created by me from start to finish within the deadline given.Close Project